#define USE_MATSODOF 0 // Matso DOF: Enables Matso's Depth of Field. #define USE_PETKAGTADOF 1 // PetkaGtA DOF: Enables PetkaGtA's Depth of Field, originally of Blender. #define USE_MAGIC_DOF 0 // Magic DOF: Enables intelligent hexagonal DOF shader which can create insane blur radii with almost no fps cost. ![]() #define USE_SSAO 1 // SSAO: Enables Screen-Space Ambient Occlusion, a non-physically correct but realistic shading algorithm NOT the SweetFX way to do bloom but a more proper way. #define USE_BLOOM 1 // Bloom: Makes bright lights bleed their light into their surroundings. #define USE_GAUSSIAN_ANAMFLAREđ // Gaussian Anamflare: Applies a horizontal light beam to bright pixels. IMPORTANT: bloom threshold and amount have influence on the intensity of the dirt! ![]() #define USE_LENSDIRT 1 // Lensdirt: Simulates a dirty camera lens. #define USE_LUT 0 // Color Lookup Table: Uses a gradient texture to adjust the colors of the image. Results in game world looking tiny when viewed from above. #define USE_TILTSHIFT 0 // Tilt Shift: Photographic effect which blurs the screen to simulate focus. #define USE_DEPTHBUFFER_OUTPUTĐ // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only. #define USE_FXAA 1 // FXAA: Detects aliased/jagged edges and slightly blurs them, using the FXAA technique. #define USE_CHAPMAN_LENSĐ // Chapman's lensflare: Simple lensflare shader with one big halo. ![]() #define USE_RAYMARCH_AO 0 // Raymarched AO: Another AO approach, non-physically correct but realistic shading algorithm. #define USE_SPLITSCREEN 0 // Splitscreen: Disables all effects on the right half of the screen to show changes. #include "ReShade_settings.txt" //load ReShade settings #include "Keycodes.txt" //load keycode aliases for the Reshade key bindings NOT COMPATIBLE TO ENBSERIES ANYMORE! THIS IS ONLY FOR RESHADE BY CROSIRE! MasterEffect ReBorn 1.0.340 public beta by Marty McFly visit /MartyMcModding for news/updates
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